
Graphika Manila came back with another annual edition only months after the most recent one ended in August 2012. But upon learning about its roster of speakers this year in addition to the new venue at the Philippine International Convention Center, I just had to go.
As early as 8:30am, a line of people waiting outside the plenary hall was already starting to get long so I was kinda lucky that I was even there at my earliest. The doors to the main venue didn’t open until later at 11am, past the previously announced 10am start of the conference, much to dismay many of the delegates. It must be a truly logistic nightmare to the organizers but I understand that they had technical trouble hours before so they had to worked extra hard to have them resolved before the day was over.
Once inside, I was fortunate that I got myself a seat near the front row, complete with clear visibility of the plenary hall’s main stage as well as audibility to hear the speakers when they talk. Plus, I kinda had this surreal feeling of this place again, since this where my college graduation rites were held almost two years ago. Oh, and did I mention that I also have quick access to the restroom? 😀
For the first time since I’ve started attending GM in 2009 (this is my third conference visit), I happened to like every one of the speakers they have this year. All of them have very interesting things to share to the audience. So basically, here’s what I think is a perfect way to summarize each and every one of them: They’re all AWESOME AND EPIC!
They really have made some very interesting lectures to share to us students and working professionals. Jessica Walsh mentioned that we should enjoy what we’re doing as we’re “playing” with the things we like to do while Jame White of Signal Noise, who by the way seems to have an infatuation for rainbows, said we should always go back to the roots of why we do this as a career, having us ask ourselves into why we are into the field of arts and design; and knowing what’s our motivations that made us this way in the first place.
Devil Robots, a design team who has a liking to all things tofu, showed us all their works and photos of their exhibitions they have had over the years in Hong Kong, Taiwan and Singapore. I think what was enlightening in their very humorous 45-hour session was that they always stick to what they’re main draw is, their signature mascot, To-Fu Oyako (a jumpsuit-wearing mother and son duo made of tofu). What started as a doodle made for a design contest in Japan has what probably kick-started a nearly 20-year career for these guys.
I’m not a Game of Thrones fan, however, what I did like but never got to watch was the movie Hugo. So I was glad that Benjamin Seide of PIXOMONDO showed us how their team of VFX-savvy people were able to create some really great stuff that made that movie so golden and Oscar-worthy. I also commend them on being able to do all great visual effects as well, despite on a limited budget, for Game of Thrones, which, I’m sure, is really difficult to do for a television show.
Despite the lack of Philippine-based Filipino artists this year, I do like that the organizers were able to at least bring in some Pinoy flavor with Sony Pictures Animation‘s Armand Serrano. A true-blue Thomasian, and a product of his university’s fine arts and design college, he was able to work his way until he reached into one of the big animation studios in the United States. I like what he said in his session about always trying to do your best even if your ideas gets dropped and the whole concept goes literally back to the drawing board. On the one hand, you still get paid for your work, and on the other, you can always integrate elements of your previous conceptual art for a new one.
Buck‘s Ryan Honey also made his point, in sharing his insight of being able to realize ideas that seems so farfetched or at the very least impossible to create. Case in point was the 70’s/80’s film effect Buck was able to recreate for a short movie about milk. He and his team really did look for the last remaining piece of equipment that could still functionally create those gnarly things on film And yeah, it’s never child’s play to play around at work.
I think the most inspiring lecture out of all the speakers this year belongs to Benja Harney, a paper engineer who literally design and create things out of paper. As with all the other types of art and design professions, it’s never a laughing matter when you are spending hours conceptualizing and realizing what seems to be complicated designs for paper. That’s why I’m amazed on how much thought he put into with a lot of the works he showcased to us in his presentation, including the one where he designed a Kylie Minogue pop-up book.
I learned a lot from these speakers. I know that, like them, I have to enjoy what I’m doing as a design professional in my field of interest. Being 22 and working in an industry I’ve long been dreaming to be a part of, I know that I still have a long way to go before I land myself into a good place. I’m pretty sure, many of the 3,000-strong delegation who came to the event would agree that these speakers simply blew our minds out.

From L to R: Pixomondo’s Benjamin Seide, James White of SignalNoise, Jessica Walsh, Armand Serrano of Sony Pictures Animation, Benja Harney,Devil Robots’ Koto, Buck’s Ryan Honey and Devil Robots’ Shin.
Despite logistical and technical flaws, Graphika Manila more than made up for it with the amazing variety and quality of speakers they were able to invite for this year’s edition. I hope that next year would be even better.